Since 2018 the Moody Blues are in the Rock´n´Roll Hall of Fame, Cleveland, Ohio - USA.This is the first version of 'Nights in White Satin' in colour!! Ric Molina has been covering Mac gaming for the last 6 years, since the launch of Mac Gamer HQ in 2012. Ric's work has been featured by some of the biggest tech outlets in the world, such as TechCrunch, Apple Insider, The Loop, Mac Rumors, iMore, Cult Of Mac, 9to5Mac and has been awarded Macfixit's Top Apple Blogs and Feedspot's Top 40 Mac.
Experience Call of Duty: the world’s best-selling video game franchise. Discover the latest updates to this first-person shooter series all in one place, including the. Description Night in the Woods is an adventure game about a college dropout, her friends, the small town they live in, and the strange things happening there. Break stuff, play bass, hang out, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Night in the Woods MacOSX is an adventure game focusing on story, exploration, and character. It features a set of different characters to meet and provides with lots of task across a lush, vibrant world.
Vincent van Gogh painted Starry Night in 1889 during his stay at the asylum of Saint-Paul-de-Mausole near Saint-Rémy-de-Provence. Van Gogh lived well in the hospital; he was allowed more freedoms than any of the other patients. If attended, he could leave the hospital grounds; he was allowed to paint, read, and withdraw into his own room. He was even given a studio. While he suffered from the occasional relapse into paranoia and fits - officially he had been diagnosed with epileptic fits - it seemed his mental health was recovering.
Unfortunately, he relapsed. He began to suffer hallucination and have thoughts of suicide as he plunged into depression. Accordingly, there was a tonal shift in his work. He returned to incorporating the darker colors from the beginning of his career and Starry Night is a wonderful example of that shift. Blue dominates the painting, blending hills into the sky. The little village lays at the base in the painting in browns, greys, and blues. Even though each building is clearly outlined in black, the yellow and white of the stars and the moon stand out against the sky, drawing the eyes to the sky. They are the big attention grabber of the painting.
Walden, a game | |
---|---|
Developer(s) | USC Game Innovation Lab |
Publisher(s) | USC Games |
Designer(s) | Tracy Fullerton |
Programmer(s) | Todd Furmanski |
Artist(s) | Lucas Peterson |
Composer(s) | Michael Sweet |
Engine | Unity |
Platform(s) | |
Release | Microsoft Windows July 4, 2017 OS X July 4, 2017 PlayStation 4 May 15, 2018 |
Genre(s) | Exploration game, art game, serious game, educational game |
Mode(s) | Single-player |
Walden, a game is a first-person open world video game developed by Tracy Fullerton and the USC Game Innovation Lab for Microsoft Windows, Mac OS X and PlayStation 4. Released on itch.io on July 4, 2017 for PC/Mac and PlayStation 4 on May 15, 2018, the game translates the experience of naturalist and author Henry David Thoreau's stay at Walden Pond in 1845–47 to a video game.[1][2] The game was announced for PlayStation 4 at the 2017 PlayStation Experience.[3]
The gameplay in Walden, a game is balanced between several goals: surviving in the woods through self reliant living; seeking inspiration in the woods through attention to animals, sounds, solitude and books; and exploration and discovery of the social and personal context leading to Thoreau's experiment.[4]
The survival simulation focuses on the four 'necessaries of life' as described by Thoreau in the book Walden—food, fuel, shelter and clothing. Players must care-take these aspects of their life in the woods in order to maintain their energy. If they fail to do so, they will faint from exhaustion.[5]
The inspiration aspects of the game focus on several of the themes discussed in the later chapters of the book Walden—visitors, sound, solitude and reading. Players can find inspiration by exploring the woods and interacting with animals (visitors), finding places of solitude, which are marked by cairns, listening to the sounds of civilization (wagons, a train whistle, church bells, etc.) that can be heard from the edges of the woods, and reading the books found throughout the woods. When the player is inspired, the colors and sounds of the game are richer, however if they let their inspiration fall, these colors and sounds will become dull.[6]
In addition to care-taking survival and inspiration, the player may also explore Thoreau's world to discover a series of intertwined stories about his life and the tensions in the world around him that sent him to the woods for his experiment in self-reliant living. Letters and visits from his mentor Ralph Waldo Emerson explore his ambitions as a writer. A series of poetic clues from his sister Sophia lead the player to secret areas of the woods and to an understanding of a mutual tragedy. Other storylines follow Thoreau's involvement in the Abolitionist movement of the times, his work as a surveyor, and his connections to prominent scientist Louis Agassiz.[7]
The game takes place over the course of the first year of Thoreau's stay in the woods, as does the book Walden. At the end of the year, as Spring comes, Thoreau experiences a rebirth and re-connection to life, and the player can choose to leave the woods, or to stay and continue their own experiment.[8]
The game was developed over the course of ten years as a research project at the USC Game Innovation Lab lead by Tracy Fullerton. The game began production in 2007 without funding, but in 2012 was awarded a media arts grant from the NEA to support production of the game.[9] This support was followed by admission into the Sundance New Frontier Story Lab in 2014, and grants from the NEH Digital Projects for the Public.[10][11][12]
The crew for the production was made up of a small core team of faculty and staff from the Game Innovation Lab as well as students who participated over the years. The audio design and music composition for the game was done by Michael Sweet of Berklee College of Music and the score for the game was recorded live at Berklee College.[13]
The voice of Henry David Thoreau is performed by actor Emile Hirsch.[14]
Walden, a game was selected for several festivals prior to its launch, including Indiecade 2014 (Digital Select), Indiecade 2015 (Finalist), Tokyo Game Show Sense of Wonder Night 2015, International Documentary Film Festival 2015, Sheffield Doc Fest 2015 (Special Mention Interactive Award), Meaningful Play 2016 (Most Meaningful Game Award) and Davos BetaZone 2017 at the World Economic Forum.
The game received significant press attention after an article on the front page of The New York Times extolled its unique premise: 'In ‘Walden’ Video Game, the Challenge Is Stillness.'[15] The launch of the game in July 2017, concurrent with the 200th anniversary of Thoreau's birth, brought attention from Harper's Magazine, The Smithsonian Magazine, The Times, USA Today, CNN, Rock, Paper, Shotgun, Slate, Salon and Rolling Stone among others.[16][17][18][19][20][21][22][23][24] Press reaction to the game was positive, citing beautiful visuals, a slow pace allowing for reflection, and historical accuracy of the content. The game was given a five star rating by Common Sense Media for its positive messages, role models and educational value.[25]
At the 2017 Games for Change Festival Walden, a game was awarded Game of the Year and Most Significant Impact.[26][27] At the 2017 Indiecade Festival, it was awarded the Developers Choice Award along with Where the Water Tastes Like Wine.[28] It was also nominated for the Off-Broadway Award for Best Indie Game at the New York Game Awards 2018.[29]
Walden, a game was one of the top purchased games of 2017 on Itch.io as well as one of the top tipped games on the platform of that year.[30]