Developer: People Can Fly
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Release date: 2004
Version: 1.5 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksPainkiller is a first-person shooter video game developed by Polish game studio People Can Fly and published by DreamCatcher Interactive in 2004. It is notable for using the Havok 2.0 physics engine extensively. The single player campaign gameplay involves killing large numbers of monsters. The game was particularly well received for its multiplayer experience and was featured for two seasons on the Cyberathlete Professional League's World Tour.
Gameplay
The game is inspired by such classic titles as Quake, DOOM and Serious Sam, with the emphasis on killing large numbers of monsters. The game is divided into five chapters, each about five levels long. The player's objective is to get through each level, from start to finish, by slaughtering hundreds of monsters. Fighting monsters often occurs in mass battles, where the player has to fight an attack by a swarm of enemies in a large room, while the exits shut and heavy metal music plays in the background, and after such a battle, the player passes a 'checkpoint' which advances the game, the exits open up again, and the music returns to the usual softer tune played in the level. (This 'arena' feature has been adopted by other FPSes, most notably the 2016 DOOM reboot.) One of the game's most important aspects is its diversity, with each level presenting a new location with various themes and graphic styles. The levels include castles, monasteries, an opera house, graveyards, and more. Monsters are also very different, with new ones almost every level. There are five 'boss' levels where the player fights a boss.
The game presents an option to complete a special task each level, which results in the player getting a 'tarot card', a rare, hard-to-obtain bonus. Each equipped card provides different bonuses for a small amount of time (30 seconds), like powered-up weapons or slow motion.
The game also features a multiplayer component. It includes classic modes like Deathmatch and Capture-the-Flag.
Developer: Coffee Stain Studios
Release date: 2014
Version: 1.1.29298 + Full Game
Interface language: English
Tablet: No pills
Platform: Intel only
To bookmarksGoat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.
The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.
The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.
Gameplay
Goat Simulator is an open-ended third-person perspective game in which the player controls a goat. The player is free to explore the game's world — a suburban setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion. A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans.